NEXUS WIKI

NEXUS WIKI

WEAPONS

ABILITIES

ITEMS

Conduit

A support weapon that locks onto allies and heals them with the primary fire (left click), or farms enemies with Quantum damage while using alternate fire (right click). It's passive grants allies being healed with the primary fire % damage increase, when damaging enemies a debuff is applied causing them to deal % less damage and you heal yourself for % of all healing you do with primary fire.

Vandal

A utility grenade launcher that fires grenades in a small arc, dealing Material damage. It's passive reduces enemies movement speed by % and increases their damage taken by %, which stacks, additionally the aim down sight (right click) is a medium length cool down that launches a double damage bullet which requires two bullets to be consumed.

Sentinel

Also known as Sniper Rifle is a long-range sniper rifle that promises huge payoffs for critical hits, dealing Material damage and able to zoom in/ out at higher levels. It's passive increases Material damage by 20% whilst hitting targets greater than 16m away, and whilst you have greater than % health you do an additional % Quantum damage.

Nemisis

A consistent, but low damage long range laser weapon that deals Quantum damage.

Illuminate

Also known as Pulse Rifle is a burst-fire mid-range rifle dealing Material damage. It's passive gains stacking critical chance on hitting players or structures.

Adjudicator

A precision cannon revolver that rewards steady aim, dealing Material damage. It's passive activates on hitting enemy players, increasing movement speed and damage, which stacks.

Ambush

A skirmisher's pump shotgun that wants to get up close and personal, dealing Material damage. It's passive increases movement speed when aiming at an enemy in close proximity, along with the aim down sight (right click) being a short cooldown dash.

Pursuer

Pursuer is a close-range automatic shotgun that wants to be on the front lines, dealing Material damage. It's passive significantly increases your maximum health % and increases your passive health regeneration, along with your weapon damage slowing enemies by a % which stacks up.

Skirmish

Also known as SMG is a close-range, rapid fire weapon that thrives on dueling, dealing Material damage. It's passive allows you to deal more damage/ take less damage when below a health %, along with gaining life steal when dropping below another health % breakpoint.

Avalanche

Also known as LMG is a well-rounded machine gun with a large magazine that favours extended mid-range engagements, dealing Material damage. It's passive increases the fire rate based on the number of stacks applied on hits.

WEAPONS

ABILITIES

ITEMS

Conduit

A support weapon that locks onto allies and heals them with the primary fire (left click), or farms enemies with Quantum damage while using alternate fire (right click). It's passive grants allies being healed with the primary fire % damage increase, when damaging enemies a debuff is applied causing them to deal % less damage and you heal yourself for % of all healing you do with primary fire.

Vandal

A utility grenade launcher that fires grenades in a small arc, dealing Material damage. It's passive reduces enemies movement speed by % and increases their damage taken by %, which stacks, additionally the aim down sight (right click) is a medium length cool down that launches a double damage bullet which requires two bullets to be consumed.

Sentinel

Also known as Sniper Rifle is a long-range sniper rifle that promises huge payoffs for critical hits, dealing Material damage and able to zoom in/ out at higher levels. It's passive increases Material damage by 20% whilst hitting targets greater than 16m away, and whilst you have greater than % health you do an additional % Quantum damage.

Nemisis

A consistent, but low damage long range laser weapon that deals Quantum damage.

Illuminate

Also known as Pulse Rifle is a burst-fire mid-range rifle dealing Material damage. It's passive gains stacking critical chance on hitting players or structures.

Adjudicator

A precision cannon revolver that rewards steady aim, dealing Material damage. It's passive activates on hitting enemy players, increasing movement speed and damage, which stacks.

Ambush

A skirmisher's pump shotgun that wants to get up close and personal, dealing Material damage. It's passive increases movement speed when aiming at an enemy in close proximity, along with the aim down sight (right click) being a short cooldown dash.

Pursuer

Pursuer is a close-range automatic shotgun that wants to be on the front lines, dealing Material damage. It's passive significantly increases your maximum health % and increases your passive health regeneration, along with your weapon damage slowing enemies by a % which stacks up.

Skirmish

Also known as SMG is a close-range, rapid fire weapon that thrives on dueling, dealing Material damage. It's passive allows you to deal more damage/ take less damage when below a health %, along with gaining life steal when dropping below another health % breakpoint.

Avalanche

Also known as LMG is a well-rounded machine gun with a large magazine that favours extended mid-range engagements, dealing Material damage. It's passive increases the fire rate based on the number of stacks applied on hits.

Weapons